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Posts Tagged ‘graphics’

Particle smoke effect

Having just finished a basic particle engine I thought I would quickly use this as a basis to make a smoke / fog effect.

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Normal mapping in Silverlight

This is a port of a shader I wrote a long time ago at University to Silverlight. It was originally written it Direct X and C++. I am not going to go into too much detail about the implementation but will mention key points I came across.

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